I was reading my brothers gaming magazines and found interesting article about GameSalad Creator. It should be the easy way to create games for web and Apples platforms.
I am not a coder and it could be useful at least for practise so I downloaded it immediately I got back home. It seems to have lots of ready templates for different games and many of them have tutorials. Unluckily I have to go back to work tomorrow but I'll have to spend some time with this.
Program is free to download and use but there is also Pro version with few more options. I don't have iOS developer account (yet?) so I'll have to stick with mac OS and web games. I have been planning to do maybe mini adventure or platformer by my own. Just to see how mechanics work. Time will show is there any other use for this.
Sunday, July 31, 2011
Monday, July 11, 2011
Sam&Max t-shirt
Few weeks ago Telltale Games had a discount and I ordered S&M t-shirt, Monkey Island poster and bought The Devil's Playhouse. Now the stuff has arrived. And t-shirt looks really cool:
I also have to buy frame for the poster. Unluckily I haven't had time to play or make any graphics. Having a daytime job is not good for hobbies (but good for bank account).
Friday, May 27, 2011
Boxer - mac friendly DOS emulator
The DOS game emulator that’s fit for your Mac.
Is DOSbox too complicated for you? Still want to play old classic games? Why not try Boxer. It won't solve all your problems but it is worth of trying. And luckily some old classics can be bought for iPhone, Xbox or even mac. I have Monkey Island 2 on Xbox and Flight of the Amazon Queen on iPhone.
Monday, May 23, 2011
Frogatto & Friends from Lost Pixel - 2D platformer for free!
Who has played Mario Bros, Giana Sisters and Commander Keen? Frogatto & Friends is new old school 2D platformer and it is free to download and play.
Frogatto is just like those old favourites we used to play. And you can play it with win, mac and linux computers for free. With iPhone you have to pay few bucks.
Frogatto has pixelated old school graphics and 16-bit like music and in this case it works quite well. Atmosphere is warm and nice. And at least on the beginning it does not feel too difficult like Return to Dark Castle I tried about a month ago. Playing that was really painful and I never got far.
I enjoy to play Frogatto and it could be good for kids too. And because it is free it is always worth of trying if you like 2D platformers. I played it with 13" MacBook Pro and it ran nicely like it should.
Frogatto is just like those old favourites we used to play. And you can play it with win, mac and linux computers for free. With iPhone you have to pay few bucks.
Frogatto has pixelated old school graphics and 16-bit like music and in this case it works quite well. Atmosphere is warm and nice. And at least on the beginning it does not feel too difficult like Return to Dark Castle I tried about a month ago. Playing that was really painful and I never got far.
I enjoy to play Frogatto and it could be good for kids too. And because it is free it is always worth of trying if you like 2D platformers. I played it with 13" MacBook Pro and it ran nicely like it should.
Sunday, May 22, 2011
Crowdfunding
After reading about Iron Sky going for crowdfunding, I have been thinkig about using crowdfunding in our projects. Many crowdfunding services have games category and 8-Bit Funding is specialized only on games.
Most interesting candidates for us are IndieGoGo and RocketHub. According to Gamasutra they both have a number of successful game projects. They are also both used by Iron Sky. Kickstarter could also be interesting, but it is not available in Finland.
Compared to general services mentioned earlier 8-Bit Funding is something to different. It was created in January 2011 by DIY Gamer founder Geoff Gibson, because he found discrepancies against gaming related projects on other crowdfunding services. It is a new service and there have not been many successful projects yet, but this is definitely something we want keep eye on.
We are currently not planning to sell our games, but crowdfunding would add some incentive to our development. It would also be useful for purchasing new software to use in development. As non monetary benefit it would also be good meter how interesting our games are and provide feedback to make them better.
We probably won’t be using crowdfunding with Project SpaceMelee, but for future projects it would be seriously considered.
Most interesting candidates for us are IndieGoGo and RocketHub. According to Gamasutra they both have a number of successful game projects. They are also both used by Iron Sky. Kickstarter could also be interesting, but it is not available in Finland.
Compared to general services mentioned earlier 8-Bit Funding is something to different. It was created in January 2011 by DIY Gamer founder Geoff Gibson, because he found discrepancies against gaming related projects on other crowdfunding services. It is a new service and there have not been many successful projects yet, but this is definitely something we want keep eye on.
We are currently not planning to sell our games, but crowdfunding would add some incentive to our development. It would also be useful for purchasing new software to use in development. As non monetary benefit it would also be good meter how interesting our games are and provide feedback to make them better.
We probably won’t be using crowdfunding with Project SpaceMelee, but for future projects it would be seriously considered.
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